Brazil 2.0, official release
By Zeb on Friday, November 30 2007, 10:10 - CG News - Permalink - 1582 views
Finally Splutterish is coming back in the news headlines with the release of Brazil 2.
I've been working on Brazil 1.2x at Blur Studio for more than 4 years and I'm really happy of this new version.
Click on the logo to see the official release page
Here is a small and condensed list of the new features :
Overall Speed Improvement
3D Motion Blur Support
Displacement Support
Brazil r/s V2 Materials: New Features and Improvements
New Brazil r/s V2 Texture Maps (occlusion and SSS)
New Brazil r/s V2 Objects
Brazil r/s V2 Camera Improvements
Brazil r/s V2 Light Improvements
Improvements and Additions to Photon Map rendering and workflow
New Brazil r/s V2 Shadow Map
Brazil 2 blog : If you're interested to see a little bit about what's inside, how this second version works, take a look at the official tutorial page which is awesome.
I've been able to play a lot with the different beta version as I'm currently working on a DVD for the Gnomon Workshop focusing on Brazil 2 materials. My only regret is that volumetric shaders are not yet implemented ( unless I haven't found them yet , sic) . Beside that this new version is a lot greater than the previous one, the speed improvement is really noticeable. I know that many are a little bit sarcastic about it releasing so late compare to the outstanding competitors, and with no revolutionary features. Well I have to say you shouldn't choose a software only for features but also because you like the workflow coming with it , the flexibility of the tool.
Once I will be done with the DVD I will publish a really in depth review of this new version of Brazil.








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