Brazil Materials Library on Splutterfish.com
By Zeb on Tuesday, December 11 2007, 01:45 - Brazil 2.0 - Permalink - 5533 views
Brazil 2 has just been released and splutterfish team have decided to put a material library online. This is just starting and it needs more contributions, I invite you to take a look and participate.
As I'm working on this Gnomon DVD about Brazil 2 materials I decided to share a few materials.
The DVD will include a complete library (about 100 original materials )
Here are some previews:
Download them on the Splutterfish Brazil 2 material library
PS : The rendertimes you can see on the footer of the renders are not always right ( anything below 2 minutes is probably wrong )
Let me know if you have any idea of a challenging material that I can try to do and add to the DVD later on.














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weew 9 minutes render for the black shader seems a bit too long :D
Especially when you read 35 seconds render for the glass shader..lol strange
OMG 30 minutes the pearl !!! and 4 minutes for blood !!
Pourquoi pas the pearl shader, i can guess it uses sss but it still remain too long
lol, you're forcing me to rewrite the same comment I left on the french version of the post :). I will made it shortly.
The template scene from splutterfish is not being optimized for speed at all, but for quality :
GI with 2 bounces and irradiance, 5 reflection/refraction bounces, SSS with high sampling, 2 area lights with high sampling etc...
Then the render time of 35 sec for the glass is wrong as mentionned in the post concerning anything below 2 minutes.
And then for the black shader and the pearl the glossy reflection are making the render a lot longer.... and yes SSS setting on the pearl mat are quite high. Those mats are really optimizable juste by dropping them in a more simple light rig.